Cylinder Object

cylinder(
  x = 0,
  y = 0,
  z = 0,
  radius = 1,
  length = 1,
  phi_min = 0,
  phi_max = 360,
  material = diffuse(),
  angle = c(0, 0, 0),
  order_rotation = c(1, 2, 3),
  flipped = FALSE,
  scale = c(1, 1, 1),
  capped = TRUE
)

Arguments

x

Default `0`. x-coordinate of the center of the cylinder

y

Default `0`. y-coordinate of the center of the cylinder

z

Default `0`. z-coordinate of the center of the cylinder

radius

Default `1`. Radius of the cylinder.

length

Default `1`. Length of the cylinder.

phi_min

Default `0`. Minimum angle around the segment.

phi_max

Default `360`. Maximum angle around the segment.

material

Default diffuse.The material, called from one of the material functions diffuse, metal, or dielectric.

angle

Default `c(0, 0, 0)`. Angle of rotation around the x, y, and z axes, applied in the order specified in `order_rotation`.

order_rotation

Default `c(1, 2, 3)`. The order to apply the rotations, referring to "x", "y", and "z".

flipped

Default `FALSE`. Whether to flip the normals.

scale

Default `c(1, 1, 1)`. Scale transformation in the x, y, and z directions. If this is a single value, number, the object will be scaled uniformly.

capped

Default `TRUE`. Whether to add caps to the segment. Turned off when using the `light()` material. Note: emissive objects may not currently function correctly when scaled.

Value

Single row of a tibble describing the cylinder in the scene.

Examples

#Generate a cylinder in the cornell box. Add a cap to both ends.

if(run_documentation()) {
generate_cornell() %>%
  add_object(cylinder(x = 555/2, y = 250, z = 555/2, 
                      length = 300, radius = 100, material = metal())) %>%
  render_scene(lookfrom = c(278, 278, -800) ,lookat = c(278, 278, 0), fov = 40, 
               ambient_light = FALSE, samples = 16, parallel = TRUE, clamp_value = 5)
}

#Rotate the cylinder
if(run_documentation()) {
generate_cornell() %>%
  add_object(cylinder(x = 555/2, y = 250, z = 555/2, 
                      length = 300, radius = 100, angle = c(0, 0, 45),
                      material = diffuse())) %>%
  render_scene(lookfrom = c(278, 278, -800) ,lookat = c(278, 278, 0), fov = 40, 
               ambient_light = FALSE, samples = 16, parallel = TRUE, clamp_value = 5)
}


# Only render a subtended arc of the cylinder, flipping the normals.
if(run_documentation()) {
generate_cornell(lightintensity=3) %>%
  add_object(cylinder(x = 555/2, y = 250, z = 555/2, capped = FALSE,
                      length = 300, radius = 100, angle = c(45, 0, 0), phi_min = 0, phi_max = 180,
                      material = diffuse(), flipped = TRUE)) %>%
  render_scene(lookfrom = c(278, 278, -800) ,lookat = c(278, 278, 0), fov = 40, 
               ambient_light = FALSE, samples = 16, parallel = TRUE, clamp_value = 5)
}