Cube Object
Default `0`. x-coordinate of the center of the cube
Default `0`. y-coordinate of the center of the cube
Default `0`. z-coordinate of the center of the cube
Default `1`. Cube width.
Default `1`. x-width of the cube. Overrides `width` argument for x-axis.
Default `1`. y-width of the cube. Overrides `width` argument for y-axis.
Default `1`. z-width of the cube. Overrides `width` argument for z-axis.
Default diffuse
.The material, called from one of the material
functions diffuse
, metal
, or dielectric
.
Default `c(0, 0, 0)`. Angle of rotation around the x, y, and z axes, applied in the order specified in `order_rotation`.
Default `c(1, 2, 3)`. The order to apply the rotations, referring to "x", "y", and "z".
Default `FALSE`. Whether to flip the normals.
Default `c(1, 1, 1)`. Scale transformation in the x, y, and z directions. If this is a single value, number, the object will be scaled uniformly. Note: emissive objects may not currently function correctly when scaled.
Single row of a tibble describing the cube in the scene.
#Generate a cube in the cornell box.
if(run_documentation()) {
generate_cornell() %>%
add_object(cube(x = 555/2, y = 100, z = 555/2,
xwidth = 200, ywidth = 200, zwidth = 200, angle = c(0, 30, 0))) %>%
render_scene(lookfrom = c(278, 278, -800) ,lookat = c(278, 278, 0), fov = 40,
ambient_light = FALSE, samples = 16, parallel = TRUE, clamp_value = 5)
}
#Generate a gold cube in the cornell box
if(run_documentation()) {
generate_cornell() %>%
add_object(cube(x = 555/2, y = 100, z = 555/2,
xwidth = 200, ywidth = 200, zwidth = 200, angle = c(0, 30, 0),
material = metal(color = "gold", fuzz = 0.2))) %>%
render_scene(lookfrom = c(278, 278, -800) ,lookat = c(278, 278, 0), fov = 40,
ambient_light = FALSE, samples = 16, parallel = TRUE, clamp_value = 5)
}
#Generate a rotated dielectric box in the cornell box
if(run_documentation()) {
generate_cornell() %>%
add_object(cube(x = 555/2, y = 200, z = 555/2,
xwidth = 200, ywidth = 100, zwidth = 200, angle = c(-30, 30, -30),
material = dielectric())) %>%
render_scene(lookfrom = c(278, 278, -800) ,lookat = c(278, 278, 0), fov = 40,
ambient_light = FALSE, samples = 16, parallel = TRUE, clamp_value = 5)
}