Generates a curved studio backdrop.
generate_studio(
depth = -1,
distance = -10,
width = 100,
height = 100,
curvature = 8,
material = diffuse()
)
Default `-1`. Depth of the ground in the scene.
Default `-10`. Distance to the backdrop in the scene from the origin, on the z-axis.
Default `100`. Width of the backdrop.
Default `100`. height of the backdrop.
Default `2`. Radius of the curvature connecting the bottom plane to the vertical backdrop.
Default diffuse
with `color= "#ccff00"`.The material, called from one of the material
functions diffuse
, metal
, or dielectric
.
Tibble representing the scene.
#Generate the ground and add some objects
scene = generate_studio(depth=-1, material = diffuse(color="white")) %>%
add_object(obj_model(r_obj(),y=-0.5,x=0.5, scale=1.2,
material=glossy(color="darkred"),angle=c(0,-20,0))) %>%
add_object(sphere(x=-0.5,radius=0.5,material=dielectric())) %>%
add_object(sphere(y=3,x=-2,z=20,material=light(intensity=600)))
if(run_documentation()) {
render_scene(scene, parallel = TRUE, lookfrom = c(0,2,10), lookat=c(0,-0.25,0),
fov = 14, clamp_value = 10, samples = 128)
}
#Zooming out to show the full default scene
if(run_documentation()) {
render_scene(scene, parallel=TRUE,lookfrom=c(0,200,400),clamp_value=10,samples=128)
}