This operation elongates an existing CSG object in a direction.
csg_elongate(object, x = 0, y = 0, z = 0, elongate = c(0, 0, 0), robust = TRUE)
List describing the triangle in the scene.
if(run_documentation()) {
#Elongate a sphere to create a capsule in 1D or a rounded rectangle in 2D:
generate_ground(material=diffuse(checkercolor="grey20",color="dodgerblue4")) %>%
add_object(csg_object(csg_sphere(z=-3,x=-3),
material=glossy(color="purple"))) %>%
add_object(csg_object(csg_elongate(csg_sphere(z=-3,x=3),x=3,z=-3, elongate = c(0.8,0,0)),
material=glossy(color="red"))) %>%
add_object(csg_object(csg_elongate(csg_sphere(z=2),z=2, elongate = c(0.8,0,0.8)),
material=glossy(color="white"))) %>%
add_object(sphere(y=10,radius=3,material=light(intensity=8))) %>%
render_scene(clamp_value=10,fov=40,lookfrom=c(0,10,10))
}
if(run_documentation()) {
#Elongate a torus:
generate_ground(material=diffuse(checkercolor="grey20",color="dodgerblue4")) %>%
add_object(csg_object(csg_torus(z=-3,x=-3),
material=glossy(color="purple"))) %>%
add_object(csg_object(csg_elongate(csg_torus(z=-3,x=3),x=3,z=-3, elongate = c(0.8,0,0)),
material=glossy(color="red"))) %>%
add_object(csg_object(csg_elongate(csg_torus(z=2),z=2, elongate = c(0.8,0,0.8)),
material=glossy(color="white"))) %>%
add_object(sphere(y=10,radius=3,material=light(intensity=8))) %>%
render_scene(clamp_value=10,fov=40,lookfrom=c(0,10,10))
}
if(run_documentation()) {
#Elongate a cylinder:
generate_ground(material=diffuse(checkercolor="grey20",color="dodgerblue4")) %>%
add_object(csg_object(csg_cylinder(start=c(-3,0,-3), end = c(-3,1,-3)),
material=glossy(color="purple"))) %>%
add_object(csg_object(csg_elongate(csg_cylinder(start=c(3,0,-3), end = c(3,1,-3)), x=3, z=-3,
elongate = c(0.8,0,0)),
material=glossy(color="red"))) %>%
add_object(csg_object(csg_elongate(csg_cylinder(start=c(0,0,3), end = c(0,1,3)), z=3,
elongate = c(0.8,0,0.8)),
material=glossy(color="white"))) %>%
add_object(sphere(y=10,radius=3,material=light(intensity=8))) %>%
render_scene(clamp_value=10,fov=40,lookfrom=c(0,10,10))
}
if(run_documentation()) {
#Elongate a pyramid:
generate_ground(material=diffuse(checkercolor="grey20",color="dodgerblue4")) %>%
add_object(csg_object(csg_pyramid(z=-3,x=-3),
material=glossy(color="purple"))) %>%
add_object(csg_object(csg_elongate(csg_pyramid(z=-3,x=3),x=3,z=-3, elongate = c(0.8,0,0)),
material=glossy(color="red"))) %>%
add_object(csg_object(csg_elongate(csg_pyramid(z=2),z=2, elongate = c(0.8,0,0.8)),
material=glossy(color="white"))) %>%
add_object(sphere(y=10,radius=3,material=light(intensity=8))) %>%
render_scene(clamp_value=10,fov=40,lookfrom=c(0,10,10))
}
if(run_documentation()) {
#Change the elongation point to start the elongation on the side of the pyramid:
generate_ground(material=diffuse(checkercolor="grey20",color="dodgerblue4")) %>%
add_object(csg_object(csg_pyramid(z=-3,x=-3),
material=glossy(color="purple"))) %>%
add_object(csg_object(csg_elongate(csg_pyramid(z=-3,x=3),x=2.75,z=-2.75, elongate = c(0.8,0,0)),
material=glossy(color="red"))) %>%
add_object(csg_object(csg_elongate(csg_pyramid(z=2),z=2.25, elongate = c(0.8,0,0.8)),
material=glossy(color="white"))) %>%
add_object(sphere(y=10,radius=3,material=light(intensity=8))) %>%
render_scene(clamp_value=10,fov=40,
lookfrom=c(5,5,10),lookat=c(0,0,-1.5))
}