Generates a large sphere that can be used as the ground for a scene.
generate_ground(
depth = -1,
spheresize = 1000,
material = diffuse(color = "#ccff00")
)
Default `-1`. Depth of the surface.
Default `1000`. Radius of the sphere representing the surface.
Default diffuse
with `color= "#ccff00"`.The material, called from one of the material
functions diffuse
, metal
, or dielectric
.
Default `#ccff00`. The color of the sphere. Can be either a hexadecimal code, or a numeric rgb vector listing three intensities between `0` and `1`.
Single row of a tibble describing the ground.
#Generate the ground and add some objects
scene = generate_ground(depth=-0.5,
material = diffuse(noise=1,noisecolor="blue",noisephase=10)) %>%
add_object(cube(x=0.7,material=diffuse(color="red"),angle=c(0,-15,0))) %>%
add_object(sphere(x=-0.7,radius=0.5,material=dielectric(color="white")))
if(run_documentation()) {
render_scene(scene, parallel=TRUE,lookfrom=c(0,2,10))
}
# Make the sphere representing the ground larger and make it a checkered surface.
scene = generate_ground(depth=-0.5, spheresize=10000,
material = diffuse(checkercolor="grey50")) %>%
add_object(cube(x=0.7,material=diffuse(color="red"),angle=c(0,-15,0))) %>%
add_object(sphere(x=-0.7,radius=0.5,material=dielectric(color="white")))
if(run_documentation()) {
render_scene(scene, parallel=TRUE,lookfrom=c(0,1,10))
}