CSG Round
csg_round(object, radius = 0.1)
List describing the triangle in the scene.
if(run_documentation()) {
#Generate a rounded pyramid:
generate_ground(material=diffuse(checkercolor="grey20")) %>%
add_object(csg_object(csg_pyramid(x=-1,y=-0.99,z=1),
material=glossy(color="red"))) %>%
add_object(csg_object(csg_round(csg_pyramid(x=1,y=-0.89)),
material=glossy(color="blue"))) %>%
add_object(csg_object(csg_round(csg_pyramid(x=0,z=-2,y=-0.5), radius=0.5),
material=glossy(color="green"))) %>%
add_object(sphere(y=5,x=5,z=5,radius=1,material=light(intensity=50))) %>%
render_scene(lookfrom=c(-3,4,10), fov=22,
lookat=c(0,-0.5,0),clamp_value=10)
}
if(run_documentation()) {
#Round a blend of two objects
generate_ground(material=diffuse(checkercolor="grey20")) %>%
add_object(csg_object(csg_round(csg_combine(
csg_pyramid(x=-0.5,y=-0.99,z=1.5),
csg_pyramid(x=0.5,y=-0.99,z=2), operation="blend"), radius=0),
material=glossy(color="red"))) %>%
add_object(csg_object(csg_round(csg_combine(
csg_pyramid(x=-0.5,y=-0.79,z=-1.5),
csg_pyramid(x=0.5,y=-0.79,z=-1), operation="blend"), radius=0.2),
material=glossy(color="green"))) %>%
add_object(sphere(y=5,x=5,z=5,radius=1,material=light(intensity=50))) %>%
render_scene(lookfrom=c(-3,5,10), fov=22,
lookat=c(0,-0.5,0),clamp_value=10)
}