This creates multiple instances of the `ray_scene` passed, each with it's own transformation applied (measured from the origin of the ray_scene). This means the scene only uses the memory of the object once and each copy only requires a 4x4 matrix in memory.

create_instances(
  ray_scene,
  x = 0,
  y = 0,
  z = 0,
  angle_x = 0,
  angle_y = 0,
  angle_z = 0,
  scale_x = 1,
  scale_y = 1,
  scale_z = 1,
  material = diffuse(),
  order_rotation = c(1, 2, 3)
)

Arguments

ray_scene

A `ray_scene` object to be copied at the specified transformed coordinates.

x

Default `0`. A vector of x-coordinates to offset the instances. Note that this can also be a 3 column matrix or `data.frame()` parsable by `xyz.coords()`: if so, the other axes will be ignored.

y

Default `0`. A vector of y-coordinates to offset the instances.

z

Default `0`. A vector of z-coordinates to offset the instances.

angle_x

Default `0`. A vector of angles around the x axis to rotate the instances.

angle_y

Default `0`. A vector of angles around the y axis to rotate the instances.

angle_z

Default `0`. A vector of angles around the z axis to rotate the instances.

scale_x

Default `0`. A vector of values around the scale the instances on the x-axis.

scale_y

Default `0`. A vector of values around the scale the instances on the y-axis.

scale_z

Default `0`. A vector of values around the scale the instances on the z-axis.

material

Default diffuse.The material, called from one of the material functions diffuse, metal, or dielectric.

order_rotation

Default `c(1, 2, 3)`. The order to apply the rotations, referring to "x", "y", and "z" axes.

Value

Single row of a tibble describing the instance in the scene.

Examples

if (run_documentation()) {
# Generate the base scene
base_scene = generate_ground(material = diffuse(checkercolor = "grey20")) %>%
  add_object(sphere(z = 100, radius = 10, material = light(intensity = 70)))

# Start with a single sphere with an R in it
sphere_scene = sphere(y = 0, material = glossy(color = "#2b6eff", reflectance = 0.05)) %>%
  add_object(obj_model(r_obj(simple_r = TRUE), z = 0.9, y = -0.2, 
  scale_obj = 0.45, material = diffuse())) %>%
  group_objects(scale = 0.1)

# Render the scene
sphere_scene %>%
  add_object(base_scene) %>%
  render_scene(lookat = c(0, 1, 0), width = 800, sample_method = "sobol_blue", aperture = 0.2,
               height = 800, samples = 128, clamp_value = 20)
}


if (run_documentation()) {
# Create instances at different x positions, with random rotations applied
create_instances(sphere_scene, 
                 x = seq(-1.5, 1.5, length.out = 10), 
                 angle_x = 90 * (runif(10) - 0.5), 
                 angle_y = 90 * (runif(10) - 0.5), 
                 angle_z = 90 * (runif(10) - 0.5)) %>%
  add_object(base_scene) %>%
  render_scene(lookat = c(0, 1, 0), width = 800, sample_method = "sobol_blue",
               height = 800, samples = 128, clamp_value = 20)
}


if (run_documentation()) {
# Create instances at different x/z positions, with random scaling factors
create_instances(sphere_scene, 
                 x = seq(-1.5, 1.5, length.out = 10), 
                 y = seq(0, 1.5, length.out = 10), 
                 scale_x = 0.5 + runif(10), 
                 scale_y = 0.5 + runif(10), 
                 scale_z = 0.5 + runif(10)) %>%
  add_object(base_scene) %>%
  render_scene(lookat = c(0, 1, 0), width = 800, sample_method = "sobol_blue",
               height = 800, samples = 128, clamp_value = 20)
}


if (run_documentation()) {
# Create instances of instances
create_instances(sphere_scene, 
                 x = seq(-1.5, 1.5, length.out = 10),
                 angle_y = 90 * (runif(10) - 0.5)) %>%
  create_instances(y = seq(0, 2, length.out = 10)) %>%
  add_object(base_scene) %>%
  render_scene(lookat = c(0, 1, 0), width = 800, sample_method = "sobol_blue",
               height = 800, samples = 128, clamp_value = 20)
}


if (run_documentation()) {
# Create instances of instances of instances of instances
create_instances(sphere_scene, 
                 x = seq(-1.5, 1.5, length.out = 10),
                 angle_y = 90 * (runif(10) - 0.5)) %>%
  create_instances(y = seq(0, 1, length.out = 5)) %>%
  create_instances(y = seq(0, 2, length.out = 20) * 10,
                   angle_y = seq(0, 360, length.out = 20)) %>%
  create_instances(x = c(-5, 0, 5),
                   scale_y = c(0.5, 1, 0.75)) %>%
  add_object(base_scene) %>%
  render_scene(lookat = c(0, 10, 0), lookfrom = c(0, 10, 50),
               width = 800, sample_method = "sobol_blue", fov = 30,
               height = 800, samples = 128, clamp_value = 20)
}


if (run_documentation()) {
# Generate a complex scene in a Cornell box and replicate it in a 3x3 grid
# Here, a single `data.frame` with all three coordinates is passed to the `x` argument.
tempfileplot = tempfile()
png(filename = tempfileplot, height = 1600, width = 1600)
plot(iris$Petal.Length, iris$Sepal.Width, col = iris$Species, pch = 18, cex = 12)
dev.off()
image_array = png::readPNG(tempfileplot)

# Note that if a instanced scene has importance sampled lights and there are many instances, 
# it will be slow to render. 
generate_cornell(importance_sample=FALSE) %>%
  add_object(ellipsoid(x = 555 / 2, y = 100, z = 555 / 2, a = 50, b = 100, c = 50, 
             material = metal(color = "lightblue"))) %>%
  add_object(cube(x = 100, y = 130 / 2, z = 200, xwidth = 130, 
                  ywidth = 130, zwidth = 130, angle = c(0, 10, 0),
                  material = diffuse(checkercolor = "purple", checkerperiod = 30))) %>%
  add_object(pig(x = 100, y = 190, z = 200, scale = 40, angle = c(0, 30, 0))) %>%
  add_object(sphere(x = 420, y = 555 / 8, z = 100, radius = 555 / 8,
                    material = dielectric(color = "orange"))) %>%
  add_object(yz_rect(x = 5, y = 300, z = 555 / 2, zwidth = 400, ywidth = 400,
                     material = diffuse(image_texture = image_array))) %>%
  add_object(yz_rect(x = 555 / 2, y = 300, z = 555 - 5, zwidth = 400, ywidth = 400,
                     material = diffuse(image_texture = image_array), angle = c(0, 90, 0))) %>%
  add_object(yz_rect(x = 555 - 5, y = 300, z = 555 / 2, zwidth = 400, ywidth = 400,
                     material = diffuse(image_texture = image_array), angle = c(0, 180, 0))) %>%
  create_instances(x = expand.grid(x = seq(-1, 1, by = 1) * 556 - 555 / 2,
                                   y = seq(-1, 1, by = 1) * 556 - 555 / 2,
                                   z = 0)) %>%
  render_scene(lookfrom = c(0, 0, -800) * 3, fov = 40,  
               samples = 128, sample_method = "sobol_blue",
               parallel = TRUE, width = 800, height = 800)
}